
The Vision of Kawamori (continued)
Kawamori on ESCAFLOWNE |

EX: |
|

What are some of the influences for the story
of ESCAFLOWNE? (For example, American and
Japanese science fiction novels). |

KS: |

For ESCAFLOWNE, I don't think there was any
special influence on my own planning. Originally, I think incorporating
the shoujo manga style was probably one of the influences, but
[ESCAFLOWNE] is completely different from
the typical fantasy storyline. (laughs) |
EX: |
According to
Bandai Visual's Takanashi Minoru, you read works by English author Colin
Wilson before the project of ESCAFLOWNE, right? |

KS: |

Oh, that's true. I did read his nonfiction works, as opposed to his
novels. Instead of his books influencing [ESCAFLOWNE]
though, I used his books to explain ideas that were similar to my ideas
to Takanashi. |
EX: |
Which titles, such as
ENCYCLOPEDIA OF UNSOLVED MYSTERIES
(Japanese title: SEKAI FUSHIGI HYAKKA)? |

KS: |

I don't think that was it. The books used were Colin Wilson's books on psychics
and humanity's mysterious powers because I have a very avid interest in them.
His ideas are similar to mine. |
EX: |
And the mystery of Atlantis? |

KS: |

Yes, that's right. There wasn't a direct influence, but I had an interest
in this and other areas before [ESCAFLOWNE]. |
EX: |
According to [character designer] Yuuki
Nobuteru, [Sunrise producer] Minami Masahiko,
and [Bandai Entertainment vice-president] Ken Iyadomi, Sunrise is
planning to turn ESCAFLOWNE into a movie. If you can talk about them,
please describe the plans about movie production and story. |

KS: |

The story plans are still in development at the studio so I can't
describe it. (laughs) However, do you remember the differences between
the [first] MACROSS series and
film? The differences [between the ESCAFLOWNE
series and film] will be even greater. (laughs) I am still rewriting
the scenario, so I'm not sure quite yet what the story is going to be. |
EX: |
I was wondering about the origins of the name
Escaflowne and Mystic Moon [Maboroshi no Tsuki]... |

KS: |

The origin of the name ESCAFLOWNE... hmm,
it's a little interesting... Before the current director, Akane Kazuki,
there was different person who was supposed to direct. At that time,
this person said, doesn't this name sound interesting? He thought it
sound wonderful. But was there any meaning to it? (laughs) |
EX: |
But it has a meaning, doesn't it? |

KS: |

I think it does but... hmmm, it's probably something like (in
English) "escalation," or along those lines. I thought it didn't
sound bad. |
EX: |
And for Mystic Moon? |

KS: |

Nobody on Gaea [the world in which the story takes place] knows for
sure what the Mystic Moon is, although it has the shape of a moon and
it looks like Gaea.
  |
The Industry and Future Projects

EX: |
|
Which do you enjoying doing the most,
directing, story supervision and planning, or mecha design? |

KS: |

I like all of these roles, but I like story planning the
best. In the Japanese animation industry, I am kind of known as one of those
people who spends a significant amount of time in pre-production. For example,
in MACROSS, I took two years for just pre-production
planning, and three years for ESCAFLOWNE. For me, I
consider three years normal. For instance, before this convention trip [in
America], I was in Brazil for about eleven days for pre-production planing
on a show I'm working on now. |
EX: |
What is the current state of animation in Japan? |

KS: |

The state is extremely trying. (laughs) |
EX: |
Why do you say that? |

KS: |

There are too many projects. I think half of them are not necessary,
and there is not enough resources for everything. |
EX: |
According to the credits of OUTLAW STAR and COWBOY BEBOP,
you assisted their designs. Which designs did you create? |

KS: |

In OUTLAW STAR, I designed the ship Outlaw
Star itself, as well as various cars and air carriers. As for
COWBOY BEBOP, I didn't create the
designs but I helped create the "world image"—for example, the
surroundings of the solar system, since the solar system is vast. For
instance, I help create the landscape on Mars and the other planets. I
drew a lot of sketches. |
EX: |
Do you plan to participate in
ARMORED CORE 2? |

KS: |

I'm planning for ARMORED CORE 2—not for
the Playstation, but for a planned new machine, the [Sega] Dreamcast.
I was very impressed by the digital imagery and computer graphics effects
that can be created. |
EX: |
Can you tell us anything at all about your
future projects? |

KS: |

I've been creating now the trial designs and plans of two television
series for next year. But I'm not one hundred percent sure that both will
go through. The first is an action series that's... let's see... I'm
creating the story and pre-production planning, but someone else will be
the director. The other project is a short series that I will be
directing, a mysterious type of show that not like anything that's been
out. For instance, imagine a combination of MACROSS
and SPRING AND CHAOS.
There is also an arcade game
[SUPER STEEL WAR CHRONICLE KIKAIOH] that will
be out in October. I'm creating the mecha design and concept planning. Now
I am creating new characters and new storylines for MACROSS
[DIGITAL MISSION] VF-X 2. I'm
also designing a transforming bomber and attack craft
for it. I am also doing design work for several television
series. 

Kawamori Shouji at Otakon. |
Images copyright © Sunrise,
TV Tokyo;
copyright © Big West /
Macross 7 Project;
copyright © Big West /
Macross Project. Images of Kawamori Shouji by Dana Weaver.
|